- Total War Warhammer Mortal Empire Faction Tips
- Total Warhammer Mortal Empires
- Mortal Empires Map With Starting Positions - Total War Forums
That small number of races is about to increase significantly within the next two months. Developer Creative Assembly has confirmed the Warhammer 2 Vortex campaign map will be combined with the original Total War: Warhammer Old World map for a combined campaign titled Mortal Empires.
There might only be four starting factions with Total War: Warhammer 2, but the Vortex campaign still covers a staggering area of the map with several different continents and seas on display.
Because of some problems with my gpu, 'playing' TW2 wasn't possible over the past weeks. Nonetheless I wanted to spend some time with the game and finally decided to make a new startpos map for mortal empires. The Basis for this was the german version of CA's mortal empires map, though legend and city names are in english. Reikland (Mortal Empires) Faction: The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, like Sigmar, the Warrior-God of old, smiting enemies of the Empire with every blow. Total War: WARHAMMER II General Discussions Topic Details. Mar 2, 2018 @ 8:44am Mortal Empires map too big Is there a smaller version of it? It takes for ever to win a game and if i wanna play older races i can't in vortex. Are there mods or any plans from the developer to make a smaller ME map? As mentioned, Balthasar Gelt’s new faction, the Empire rework, and the Elector Counts system for Mortal Empires are all part of Total War: Warhammer 2‘s The Hunter & The Beast free update.
List of provinces Mortal Empires is the name of the grand campaign of Total War: Warhammer II, combining the Old World with the New One. Available from October 26, 2017, it features 117 factions spread over 295 settlements, 96 spells, 35 legendary lords, 352 unit types, and is the single largest campaign map ever created by Creative Assembly.
Warhammer 2 Vortex Campaign Map And Settlements
Looking down at that overland campaign map for the base game, you might notice some similarities there to real world topography – and that’s absolutely not coincidence. Warhammer is essentially set on Earth in the past, while “Holy Terra” is Earth in the far future with Warhammer 40,000.
Many players coming into Warhammer from the Total War franchise (rather than the other way around) didn’t realize that the Old World is purposefully analogous to Europe, while the New World Vortex campaign map is essentially North and South America, Africa, and an area representing lost Atlantis.
Below is a list of every single settlement currently available in the game at launch, broken out by faction. Note that the Skaven settlements appear as abandoned ruins to all other players and aren’t on a fixed location on the map.
Faction | Settlement |
---|---|
High Elves | Lothern |
High Elves | Order of Loremasters |
High Elves | Avelorn |
High Elves | Caledor |
High Elves | Chrace |
High Elves | Citadel of Dusk |
High Elves | Cothique |
High Elves | Ellyrion |
High Elves | Fortress of Dawn |
High Elves | Nagarythe |
High Elves | Saphery |
High Elves | Tir Anoc |
High Elves | Tor Elasor |
High Elves | Yvresse |
Dark Elves | Naggardon |
Dark Elves | Cult of Pleasure |
Dark Elves | Bleak Holds |
Dark Elves | Blood Hall Coven |
Dark Elves | Clar Karond |
Dark Elves | Cult of Excess |
Dark Elves | Deadwood Sentinels |
Dark Elves | Drakla Coven |
Dark Elves | Ghrond |
Dark Elves | Hag Graef |
Dark Elves | Har Ganeth |
Dark Elves | Kardond Kar |
Dark Elves | Scourge of Khaine |
Dark Elves | Ss’ildrator |
Dark Elves | The Forgebound |
Skaven | Clan Mors |
Skaven | Clan Pestilens |
Skaven | Clan Eshin |
Skaven | Clan Gnaw |
Skaven | Clan Mordkin |
Skaven | Clan Moulder |
Skaven | Clan Septik |
Skaven | Clan Skryre |
Skaven | Clan Spittel |
Lizardmen | Hexoatl |
Lizardmen | Last Defenders |
Lizardmen | Itza |
Lizardmen | Sentinels of Xeti |
Lizardmen | Southern Sentinels |
Lizardmen | Tlaqua |
Lizardmen | Tlaxtan |
Lizardmen | Xlanhuapec |
Lizardmen | Zlatlan |
An overview of the entire Warhammer 2 base Vortex campaign map (via flyby) can be seen in the video clip below for a more up close experience than the overland map.
Total War Warhammer Mortal Empire Faction Tips
Mortal Empires Combined Map And Settlements
With the two campaigns combined, there will be changes in the Old and New World maps to include features from both games, like the Lizardmen’s Geomantic Web, the Black Arks of the Dark Elves, and of course the Skaven ability to spread corruption in neighboring provinces.
Getting the two maps to snap together will require some terrain changes – and while we don’t have the full combined Mortal Empires map yet to actually look at, we do know which settlements will be included. Below we’ve listed out all 295 Mortal Empires campaign settlements currently confirmed.
Based on the settlement list, it seems like some areas have been removed entirely or shifted to new areas, so there may be different starting points for several Total War: Warhammer factions in Mortal Empires.
Province | Settlement |
---|---|
Aghol Wastelands | Fortress of the Damned |
Aghol Wastelands | Palace of Princes |
Aghol Wastelands | The Palace Of Ruin |
Ash River | Numas |
Ash River | Quatar |
Ash River | Springs of Eternal Life |
Atalan Mountains | Eye of the Panther |
Atalan Mountains | Martek |
Atalan Mountains | Vulture Mountain |
Avelorn | Evershael |
Avelorn | Gaean Vale |
Avelorn | Tor Saroir |
Blackspine Mountains | Plain of Dogs |
Blackspine Mountains | Plain of Spiders |
Blackspine Mountains | Red Desert |
Caledor | Tor Sethai |
Caledor | Vauls Anvil |
Charnel Valley | Granite Massif |
Charnel Valley | Karag Orrud |
Chrace | Elisia |
Chrace | Tor Achare |
Coast of Araby | Al Haikk |
Coast of Araby | Copher |
Coast of Araby | Fyrux |
Cothique | Mistnar |
Cothique | Tor Koruali |
Crater of the Walking Dead | Doom Glade |
Crater of the Walking Dead | Rasetra |
Deadwood | Dargoth |
Deadwood | Nargrar |
Deadwood | Shagrath |
Deadwood | The Frozen City |
Devil’s Backbone | Lahmia |
Devil’s Backbone | Lybaras |
Devil’s Backbone | Mahrak |
Doom Glades | Hag Hall |
Doom Glades | Ice Rock Gorge |
Doom Glades | Temple of Addaioth |
Doom Glades | Vauls Anvil |
Eataine | Angerrial |
Eataine | Lothern |
Eataine | Shrine of Asuryan |
Eataine | Tower of Lysean |
Ellyrion | Tor Elyr |
Ellyrion | Whitefire Tor |
Great Desert of Araby | Bel Aliad |
Great Desert of Araby | Black Tower of Arkhan |
Great Desert of Araby | El-Kalabad |
Great Desert of Araby | Pools of Despair |
Headhunters Jungle | Mangrove Coast |
Headhunters Jungle | Marks of the Old Ones |
Headhunters Jungle | Jungle Oyxl |
Hell Pit | Hell Pit |
Huahuan Desert | Chamber of Visions |
Huahuan Desert | Sentinels of Xeti |
Huahuan Desert | The Golden Colossus |
Iron Mountains | Altar of Ultimate Darkness |
Iron Mountains | Har Kaldra |
Iron Mountains | Naggarond |
Iron Mountains | Rackdo Gorge |
Ironfrost Glacier | Dagraks End |
Ironfrost Glacier | Ironfrost |
Ismuths of Lustria | Fallen Gates |
Ismuths of Lustria | Hexoatl |
Ismuths of Lustria | Skeggi |
Ismuths of Lustria | Ziggurat of Dawn |
Jungles of Green Mists | Spektazuma |
Jungles of Green Mists | Wellsprings of Eternity |
Kingdom of Beasts | Serpent Coast |
Kingdom of Beasts | Temple of Skulls |
Kingdom of Beasts | The Cursed Jungle |
Land of Assassins | Lashiek |
Land of Assassins | Palace of the Wizard Caliph |
Land of Assassins | Sorcerers Island |
Land of the Dead | Khemri |
Land of the Dead | Pyramid of Nagash |
Land of the Dead | Zandri |
Nagarythe | Shrine of Khaine |
Nagarythe | Tor Anlec |
Nagarythe | Tor Dranil |
Northern Great Jungle | Chaqua |
Northern Great Jungle | Temple of Tlencan |
Northern Great Jungle | Xahutec |
Northern Great Jungle | Xlanhuapec |
Northern Great Jungle of Pahualaxa | Macu Peaks |
Northern Great Jungle of Pahualaxa | Port Reaver |
Northern Great Jungle of Pahualaxa | Shrine of Sotek |
Northern Great Jungle of Pahualaxa | Swamp Town |
Obsidian Peaks | Circle of Destruction |
Obsidian Peaks | Clar Karond |
Obsidian Peaks | Storag Kor |
Obsidian Peaks | Venom Glade |
Saphery | Port Elistor |
Saphery | Tor Finu |
Saphery | Tower of Hoeth |
Shifting Sands | Antoch |
Shifting Sands | Bhagar |
Shifting Sands | Ka-Sabar |
Skavenblight | Skavenblight |
Southern Great Jungle | Axlotl |
Southern Great Jungle | Itza |
Southern Great Jungle | Subatuun |
Southern Great Jungle of Pahualaxa | Floating Pyramid |
Southern Great Jungle of Pahualaxa | Monument of the Moon |
Southern Great Jungle of Pahualaxa | Pahuax |
Southern Great Jungle of Pahualaxa | The High Sentinel |
Southlands Jungle | Tower of the Gods |
Southlands Jungle | Teotiqua |
Southlands Worlds Edge Mountains | Karak Zorn |
Southlands Worlds Edge Mountains | Lost Plateau |
Southlands Worlds Edge Mountains | Mount Arachnos |
Spine of Sotek | Hualotal |
Spine of Sotek | Mine of the Bearded Skulls |
Spine of Sotek | Monument of Izzatal |
The Black Coast | Arnheim |
The Black Coast | Bleak Hold Fortress |
The Black Flood | Cragroth Deep |
The Black Flood | Hag Graef |
The Black Flood | Shroktak Mount |
The Black Flood | Temple of Khaine |
The Broken Land | Blacklight Tower |
The Broken Land | Karond Kar |
The Broken Land | Slavers Point |
The Chill Road | Ashrak |
The Chill Road | Ghrond |
The Chill Road | The Great Arena |
The Clawed Coast | Hoteks Column |
The Clawed Coast | The Monoliths |
The Clawed Coast | The Twisted Glade |
The Creeping Jungle | Temple of Kara |
The Creeping Jungle | Tlanxla |
The Creeping Jungle | Tlaxtlan |
The Road of Skulls | Har Ganeth |
The Road of Skulls | Kauark |
The Road of Skulls | Spite Reach |
The Road of Skulls | The Black Pillar |
Tir Anoc | Tor Anroc |
Tir Anoc | Whitepeak |
Titan Peaks | Ancient City of Quintex |
Titan Peaks | Ironspike |
Titan Peaks | Ssildra Tor |
Titan Peaks | The Moon Shard |
Vampire Coast | Pox Marsh |
Vampire Coast | The Awakening |
Vampire Coast | The Blood Swamps |
Volcanic Island | Fuming Serpent |
Volcanic Island | The Star Tower |
Yvresse | Elessaeli |
Yvresse | Tor Yvresse |
Athel Loren | Crag Halls |
Athel Loren | Vauls Anvil |
Athel Loren | Waterfall Palace |
Athel Loren | Yn Edryl Korian |
Averland | Averheim |
Averland | Grenzstadt |
Bastonne Et Montfort | Castle Bastonne |
Bastonne Et Montfort | Montfort |
Black Mountains | Karak Angazhar |
Black Mountains | Karak Hirn |
Black Mountains | Mighdal Vongalbarak |
Blightwater | Deff Gorge |
Blightwater | Karak Azgal |
Blightwater | Kradtommen |
Blightwater | Misty Mountain |
Blood River Valley | Barag Dawazbag |
Blood River Valley | Barak Varr |
Blood River Valley | Dok Karaz |
Blood River Valley | Varenka Hills |
Bordeleaux Et Aquitaine | Aquitaine |
Bordeleaux Et Aquitaine | Bordeleaux |
Bordeleaux Et Aquitaine | Brionne |
Bordeleaux Et Aquitaine | Castle Carcassonne |
Chaos Wastes | Chaos Wastes |
Couronne Et Languille | Couronne |
Couronne Et Languille | Languille |
Death Pass | Iron Rock |
Death Pass | Karag Dron |
Death Pass | Karak Drazh |
Desolation of Nagash | Black Iron Mine |
Desolation of Nagash | Karak Azul |
Desolation of Nagash | Spitepeak |
Eastern Badlands | Crooked Fang Fort |
Eastern Badlands | Dringorackaz |
Eastern Badlands | Karak Eight Peaks |
Eastern Badlands | Valayas Sorrow |
Eastern Border Princes | Akendorf |
Eastern Border Princes | Matorca |
Eastern Oblast | Praag |
Eastern Oblast | Volksgrad |
Eastern Sylvania | Castle Drakenhof |
Eastern Sylvania | Eschen |
Eastern Sylvania | Waldenhof |
Estalia | Bilbali |
Estalia | Magritta |
Estalia | Tobara |
Forest of Arden | Castle Artois |
Forest of Arden | Gisoreux |
Gianthome Mountains | Khazid Bordkarag |
Gianthome Mountains | Kraka Drak |
Gianthome Mountains | Sjoktraken |
Gianthome Mountains | Baersonlings Camp |
Gianthome Mountains | Frozen Landing |
Helspire Mountains | Graelingmoot |
Helspire Mountains | Serpent Jetty |
Helspire Mountains | The Monolith Of Latam |
Hochland | Brass Leep |
Hochland | Hergig |
Ice Tooth Mountains | Doomkeep |
Ice Tooth Mountains | Icedrake Fjord |
Ice Tooth Mountains | Longship Graveyard |
Lyonesse | Lyonesse |
Lyonesse | Mousillon |
Middenland | Carroburg |
Middenland | Middenheim |
Middenland | Weismund |
Mountains of Hel | Aeslings Conclave |
Mountains of Hel | Altar of Spawns |
Mountains of Hel | Winter Pyre |
Mountains of Naglfari | Naglfari Plain |
Mountains of Naglfari | Varg Camp |
Nordland | Dietershafen |
Nordland | Salzenmund |
Northern Grey Mountains | Blackstone Post |
Northern Grey Mountains | Grung Zint |
Northern Grey Mountains | Karak Ziflin |
Northern Oblast | Fort Ostrosk |
Northern Oblast | Fort Straghov |
Northern Worlds Edge Mountains | Karak Ungor |
Northern Worlds Edge Mountains | Khazid Irkulaz |
Ostermark | Bechafen |
Ostermark | Essen |
Ostland | Castle Von Rauken |
Ostland | Norden |
Ostland | Wolfenburg |
Parravon Et Quenelles | Parravon |
Parravon Et Quenelles | Quenelles |
Peak Pass | gnashraks_lair |
Peak Pass | Karak Kadrin |
Reikland | Altdorf |
Reikland | Eilhart |
Reikland | Grunburg |
Reikland | Helmgart |
Rib Peaks | Grom Peak |
Rib Peaks | Mount Gunbad |
Southern Badlands | Agrul Migdhal |
Southern Badlands | Galbaraz |
Southern Badlands | Gor Gazan |
Southern Badlands | Gronti Mingol |
Southern Grey Mountains | Grimhold |
Southern Grey Mountains | Karak Azgaraz |
Southern Grey Mountains | Karak Norn |
Southern Oblast | Fort Jakova |
Southern Oblast | Kislev |
Southern Oblast | Zavastra |
Stirland | The Moot |
Stirland | Wurtbad |
Talabecland | Kemperbad |
Talabecland | Talabheim |
The Silver Road | Karaz A Karak |
The Silver Road | Mount Squighorn |
The Silver Road | The Pillars of Grungni |
The Vaults | Karak Bhufdar |
The Vaults | Karak Izor |
The Vaults | Zarakzil |
The Wasteland | Gorssel |
The Wasteland | Marienburg |
Tilea | Luccini |
Tilea | Miragliano |
Troll Country | Erengrad |
Troll Country | Zoishenk |
Trollheim Mountains | Bay of Blades |
Trollheim Mountains | Sarl Encampment |
Trollheim Mountains | The Tower of Khrakk |
Vanaheim Mountain | bjornlings_gathering |
Vanaheim Mountain | Pack Ice Bay |
Vanaheim Mountain | Troll Fjord |
Western Badlands | Bitterstone Mine |
Western Badlands | Dragonhorn Mines |
Western Badlands | Ekrund |
Western Badlands | Stonemine Tower |
Western Border Princes | Zvorak |
Western Border Princes | Myrmidens |
Western Sylvania | Castle Templehof |
Western Sylvania | Fort Oberstyre |
Western Sylvania | Schwartzhafen |
Wissenland | Nuln |
Wissenland | Pfeildorf |
Wissenland | Wissenburg |
Yn Edri Eternos | The Oak of Ages |
Zhufbar | Karag Dromar |
Zhufbar | Oakenhammer |
Zhufbar | Zhufbar |
What faction are you planning on playing in the combined Mortal Empires campaign and what settlements are you planning on raiding first? Let us know in the comments section below! And be sure to check out the rest of our Warhammer 2 guides for more tips and tricks.
The sheer ambition behind Total War: Warhammer 2’s Mortal Empires campaign makes it seem like something completely implausible, something that someone on a forum would propose as their pie-in-the-sky, dream Warhammer game. Comprising five continents and 35 playable lords from 12 extremely distinct fantasy races, there’s simply nothing in the series’ history that compares with its scope. Yet while it accomplishes everything it says on the tin, it doesn’t always do so with a flourish.
The map itself is a great example of the “Oh man, this is awesome! But…” feeling I often had throughout the campaign. It is truly huge, make no mistake, and adds a lot to the diversity of regions to explore and conquer. Naggaroth is a menacing wasteland that doesn’t just feel like a rehash of Norsca - it’s sterile and oppressive where the home of the marauders is wild and vicious. Lustria’s deep jungles sprawl with creeping wonder, and the sweeping dunes of the Southlands stand as an almost elegant counterpoint to the reeking Badlands they border.
Total Warhammer Mortal Empires
At the same time, it all feels a bit scrunched together. The placement of Ulthuan, the home of the High Elves, is one of my greatest criticisms. It looks like you could practically see its eastern shore with the naked eye from the coasts of Bretonnia, and it’s almost literally touching Naggaroth on the opposite end, which dilutes the feeling of being the secluded seat of a great, maritime empire. The New and Old Worlds in general simply aren’t remote enough from each other. I can understand not wanting to force players to spend dozens of turns sailing, but I think one more modestly-sized sea zone on each side of Ulthuan could have gone a long way to making the distances feel proper without being prohibitively annoying.
The real highlight of the campaign, of course, is all the new combinations of these varied, crazy armies that can come together on the battlefield. Dwarfs vs Skaven is one of the most thematically and mechanically satisfying match-ups. Every time I sent a gaggle of clanrats flying through the air with a mortar barrage, I was reminded how much the longtime Warhammer fan in me was grateful to this game just for existing. Marching an army of dinosaurs into Altdorf as the Lizardmen doesn’t have as much precedent in the lore, but was just as satisfying.
Mortal Empires Map With Starting Positions - Total War Forums
The sheer diversity you encounter fighting your way from region to region has really been taken to a new level. Starting as the Empire, you may be contending with orcs, vampires, Chaos marauders, beastmen, wood elves, and skaven all within the first 50 turns. Anyone with a coastline now must be wary of Dark Elf Black Arks appearing on the horizon. The Badlands, the infamous “Boring Corner” of the Old World map is now a major crossroads for many factions pursuing conquests in many directions - a battle royale that I suspect will only be improved with the upcoming addition of the Tomb Kings to its southern border.
The “but…” here comes from the fact that not all factions are created equal. Part of this is due to the fantastic changes to the core Warhammer 1 races from the Foundation Update not being integrated into Mortal Empires yet - though they will be when Norsca is implemented a bit down the line. Another major factor, though, is that the Warhammer II races have access to the rites mechanic from the Vortex campaign, which I really enjoy, while the Old World races don’t. And based on what Creative Assembly has said so far, it doesn’t sound like they ever will. I find this extremely disappointing and borderline maddening. I’d almost rather have seen none of the races get rites in Mortal Empires than have them selectively available to only a handful, and I hope the dev team will reconsider this decision in the future. I can’t imagine the campaign will ever truly feel complete unless all races have access to the same suite of core features.
The addition of chapter objectives for all races is great - though not all of them seem to take the larger world into account. Beastmen, for instance, have no reason to really venture beyond the Old World to finish their campaign objectives as they’ve remained more or less identical to how they looked in Warhammer 1. Even stranger, the Lizardmen lord Kroq-gar is required to cross the entire width of the map and conquer Lustria for his campaign - a copy-paste of his bud Mazdamundi’s objectives that doesn’t make a lot of sense given where he starts. There are lots of other little head scratch moments here and there that seem to be more a product of oversight and rushed release than design, and I’d like to see them get more love.
On the positive side, the Chaos invasion has been improved to account for the much larger play area and number of factions. Rather than arriving in a single throng under Archaon, the forces of the ruinous powers now comprise a handful of separate factions, each with multiple horde armies to command, which will focus on different parts of the map. I’ve seen them go straight for the heart of Ulthuan or cut across the Sea of Claws to menace Bretonnia right of the bat, so it truly feels like no one is safe when they get on the move.
Mortal Empires is truly an achievement, and has the potential to be an excellent platform for further expansion. Unfortunately, it does feel a bit like an open beta at the moment. It’s a fun beta, but there are enough little things that seem off, missing, or simply lacking polish that it doesn’t really come across as finished. This is offset somewhat by the fact that it’s free to owners of both Warhammer 1 and II, but if you only own one of the above and planned to buy the other just for Mortal Empires, you may want to hold off for a couple of months. Otherwise, by all means, jump in and get your hands (or claws) dirty. There’s a lot to do and see, and I don’t think I’ll have scratched past the surface for a very long time to come.